The zoom level preview tool looks pretty straight-forward to use but I’m curious to see how XP picks up these around airports etc. Over lake areas (Ontario etc) try out some settings on using ‘masks for inland’.įigure out more the ability to draw shapes for zones to have higher level zoomed tiles for areas around airports or places I know I’ll be low on a route. There’s an interesting comparison here that shows that in some cases the mesh data in Ortho4xp is actually more detailed than what you get with HD Mesh v3 anyway: Try a different ‘Curl_tol’ as how detailed the elevation mesh triangles are over somewhere like the Rockies or Andes. Try a ‘Sea Source’ tile, as although we lose the water reflections some coastal graphics will look nice. The OSM overlay data seems pretty good, so it might even be just as good to point the overlay directory to E:\Games\X-Plane 11\Global Scenery\X-Plane 11 Global Scenery anyway and save doing the HD Mesh big download… For a future experiment!Īlso, things I want to try but if others have done already do say: If you already use w2xp and the w2xp net scenery for overlay stuff then you don’t really need to do this in Ortho4xp, although they do cover slightly different things (you actually get roads, powerlines and autogen from HD-Mesh data and the rest from w2xp)…Īnyway, once HD Mesh v3 is downloaded and unzipped, to build an ‘overlay’ you just do this:įor an X-Plane 11 beta install it might also be worth playing with the default scenery data that comes with that install. The ‘Curv_tol’ setting in the ‘build base mesh’ area is used to set the number of triangles in the mesh and is worth playing with. There is no point having two meshes as X-Plane will just use the one anyway. The Ortho4xp doesn’t actually need the HD-Mesh download anymore after the overlay directory has been built, so you can also remove it to save space. Now, there is usually some confusion over this (so I hope I’m right) but I believe that only the overlay Open Street Map like info (things like roads and autogen scenery locations) are read from the HD-Mesh download, as there is no way to have two elevation meshes combined in XP10/11. torrent files that for me came down quickly, but try the others as well I guess. The site is worth registering with as they hold. I don’t think the tool has its own website, but the best/most recent build can be found in the signature of the author here: X-Plane.Org Forum I would like to say though that I’m no expert on this, so hopefully someone can step in that knows what they are really doing when reading this. It’s a complex beast though, with lots of knobs (including the one behind the keyboard) to go wrong, so I wanted to show a simple guide. It uses either free or commercial map services as your tile graphics and is very flexible. The free and huge HD Mesh is especially good, as is the Open Street Map data used in W2XP.įor a while now I’ve been playing with Ortho4XP, which is a free utility to add photographic scenery tiles to X-Plane custom scenery. X-Plane 10 and 11 have a really good group of contributors where you can find lots of free scenery and add-ons. Update EDIT: See link below for more recent instructions (as of October 2019):
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